The Outings Stacks are the primary sources of letterboxing bliss. Purchasing these cards adds options and opportunities to your deck, to allow you to have better and better outings (turns) as the game progresses. Are you going to focus on the long hikes and rack up oodles and oodles of miles on your turn? Or will you be an ink fiend who will invest in more and more expensive and productive sources of this messy, yet important, resource?

A selection of outing cards.

A selection of outing cards.

Each outing stack consists of nine identical cards, and they are arranged in two rows, based on increasing ink or mile cost. The basic game consists of seven types of each card, so you’ll end up with two rows of seven cards each (the other two stacks in the picture below will be explained later).

LB: The Game ready to play.

LB: The Game ready to play.

The following picture shows the different parts of a typical outing card:

The anatomy of an outing card.

The anatomy of an outing card.

  1. The card name
  2. The card illustration
  3. The card effect(s)
  4. The carver
  5. Mile cost
  6. Ink cost
  7. Finds

That’s right — that little number in the AQ ribbon on the lower-left corner of the card (OK, some cards) represents the number of finds that the card is worth at the end of the game. Some cards might be very useful/powerful, but not worth many (or any) finds at the end of the game. You’ll need to make sure that you’re balancing your deck for power and finds! Later, I’ll talk about some extra powerful cards (also extra expensive) worth loads of finds.

An example hand of cards.

An example hand of cards.

In the example above, the player played 2 Store Bought Stamp cards and then 4 Drive-By cards, which gives her 2 Ink and 4 Miles to spend on new cards from the outing stacks. She uses this accumulated wealth to purchase a Blue Diamond card (Ink cost 2) and an Oh, the OTHER Left card for 3 Miles. After the purchases, the player is left with 1 Mile point left over, but none of the cards cost only one point, so the point is lost and the player’s turn ends. She places her new cards, the cards that she played, and any cards left in her hand (there are none in this example) into his discard pile and draws a new 6 card hand.

The game immediately ends when six of the outing stacks are completely exhausted.

[._.]

One Thought on “LB: The Game — Outings

  1. Vickie L. Stamper (Topcollector) on October 20, 2014 at 6:51 PM said:

    This sounds fun. I would definitely buy.

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